
FLAGS = -I /usr/local/include/SDL -L /usr/local/lib -lSDL -lopengl32 -lglew32 -lglu32

default: Shader1.exe Shader2.exe

Shader1.exe: Shader1.cpp
	g++ Shader1.cpp $(FLAGS) -o Shader1

Shader2.exe: Shader2.cpp
	g++ Shader2.cpp ${FLAGS} -o Shader2

Shader3.exe: Shader3.cpp
	g++ Shader3.cpp ${FLAGS} -o Shader3

Shader4.exe: Shader4.cpp
	g++ Shader4.cpp ${FLAGS} -o Shader4

clean:
	rm Shader1.exe Shader2.exe Shader3.exe Shader4.exe